6 THINGS YOU DON’T KNOW ABOUT DISNEY INFINITY 3.0 EDITION‘S RISE AGAINST THE EMPIRE PLAY SET
BATTERY-POWERED AT-ATS? PRODUCER ORION KELLOGG TAKES STARWARS.COM INSIDE THE MAKING OF DISNEY INFINITY 3.0 EDITION‘S CLASSIC TRILOGY ADVENTURE.
When you played with Star Wars toys, did your Chewbacca ever ride a tauntaun, your Leia pilot an X-wing, or your Han drive a landspeeder? Or did your figures go on other adventures in the land of Star Wars make-believe? Thanks to Rise Against the Empire — a new Play Set available tomorrow for Disney Infinity 3.0 Edition — they can again.
Over the years, there’ve been many different takes on Star Wars in video games. Shooters. Side-scrolling adaptations. Racers. But there’s never been anything quite like Disney Infinity 3.0 Edition‘s interpretation of a galaxy far, far away. A toys-to-life game, it allows players to experience the stories of the saga but with the creativity and humor and imagination of childhood play. And it continues with Rise Against the Empire, which brilliantly recreates the original trilogy in the Disney Infinity tradition.
To mark the release of Rise Against the Empire, StarWars.com caught up with producer Orion Kellogg of the Lucasfilm Games Team for some behind-the-scenes intel.
1. The game’s creators revisited vintage Star Wars toys for inspiration. For Star Wars fans, toys and play are a big part of experiencing a galaxy far, far away. It’s one of the reasons Star Wars‘ inclusion in Disney Infinity makes so much sense. And for Rise Against the Empire, the game’s creators didn’t forget where that legacy began. “Lucasfilm’s [brand creative director] Hez Chorba and the development teams went back to the old Kenner toys,” says Kellogg, “and looked to see what it was about the way they were designed that impacted us so much, and helped us stay connected to the Star Wars universe into the ’90s and beyond. There’s a heritage between toys and Star Wars, and they all kind of feed each other, but they do so in the service of authentic storytelling. I think what was really awesome about the Kenner line, particularly, was a lot of them were very active toys. These were toys where the missiles might fire or the wings would shoot out. There was a sort of visceral nature that we felt might translate well to a video game and connected perfectly with the Disney Infinity vision.”
How direct an influence were the vintage toys on Rise Against the Empire? In one case, very much so, and fans of the Rebellion’s furry companions have much to be excited about. “If you go to Endor, we want it to feel like you’re stepping into the Kenner Ewok Village playset and we think the development team nailed that perfectly. That means that when you push a button, doors fall down and open and there’s a world inside. The type of stuff you could only imagine as a kid, but now it’s actually there.”
2. There are enough Easter Eggs to fill a space cruiser. Rise Against the Empire is a treasure trove of nods and in-jokes to fans. Look to the sky on Tatooine and you’ll spot a starship from a classic Nintendo 64 game. There are tauntaun heads on the wall in Jabba’s palace. A no-Droids-allowed sign in front of the Mos Eisley cantina.
“One of the particularly fun ones is that you can knock on the door of Jabba’s palace and not only will you have the eye pop out at you,” says Kellogg, “but once you enter, you’ll actually hear a rancor growling in the cage just beneath your feet. That was one we weren’t sure was going to make it in, but the team was just so in love with Jabba’s palace that they made it happen.”
Visit StarWars.com for the entire article and more facts about the Rise Against the Empire Play Set.